Path to Beleth

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•Gries•
view post Posted on 10/8/2013, 15:29     +1   -1




Stage 1-10
1) Like the whole Steel Citadel, the Base Tower is a so-called “Restart Impossible Zone“. In practical terms that means if you do not reconnect to the server within 10 minutes after you have been disconnected, your character will be teleported to the Oasis at the Enceinte and you have to start from the beginning again. The levels of the monsters in this walkthrough are the CT 2.3 values. In Gracia Plus the level of all monsters in the Steel Citadel will be lowered to 83.

The first floor of the Base Tower is composed of wide halls and a labyrinth.

Anteroom:
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The first player who comes in contact with one of the two lvl 85 aggressive Body Destroyer (the short guy half hidden behind the others) will receive a Death Sentence Curse – he or she will die within 30 seconds unless other players kill the Body Destroyer, who is good at close-distance single target physical attacks, in that time. A different, and more elegant, solution is to bring along a Cardinal who has learned the lvl 78 skill Cleanse. This also removes the Death Sentence.

The four lvl 85 Soul Dominators surrounding each Body Destroyer are passive and non-social with each other. Therefore we would recommend that you pick them off one by one as far as possible before you attack the Body Destroyer. To compensate for their level being lowered to 83, the Soul Dominators will be given in Gracia Plus a debuff that lowers the players’ resistance against Dark-backed attacks (what the Soul Dominators are delivering). Therefore it will then be more prudent to Sleep them and only deal with the Body Destroyer.

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After finishing up the monsters in the Anteroom, players may obtain at random either a Gate Key: Destruction or a Gate Key: Darkness. With those Keys the respective doors at the two sides of the Anteroom can be opened and you gain access to the labyrinth. When entering via the Door of Destruction, the way through the labyrinth is shorter.
In Gracia Plus the Key for the Door of Destruction can only be obtained from the Passageway Captains in the second floor.

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Here a plan of the labyrinth. The Door of Destruction is on the right side of the Anteroom, the Door of Darkness on the left side:

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While moving around in the labyrinth, always keeping in a northerly direction, players will sooner or later encounter a lvl 85 Labyrinth Seer. This lady can Root you and is an expert at Dark-backed magical attacks, both long-distance single target and close distance AoE.

From her you will on occasion obtain a Gate Key: Blood. Find the Door of Blood (on the outer left edge of the plan above) and enter the next labyrinth. There, like before, you will have to deal with Labyrinth Watchmen and Labyrinth Captains, who both have strong physical attacks, while Labyrinth Mystics as well as Labyrinth Seers have magical attacks. If you are in a hurry, the lvl 77 Dance of Shadows, danced by a Spectral Dancer, is of help.
After moving around some more, you will come to a big hall and encounter the Mini Boss Guzen, a Demon who is good at close-distance Dark-backed physical AoE attacks.

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After you have killed Guzen, the ghost Kendal will appear. Only some specific classes like Soultaker or Hell Knight can understand what he says. But that doesn’t matter – he just expresses his fear of Darion and Beleth

With a bit more running, you can see a long sloping ramp that leads up to to the second floor of the Base Tower. The exit is in the upper right corner of the plan above.

2) The second floor of the Base Tower is composed of a corridor and rooms:
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By killing the Passageway Captain you can also obtain a Key for the Door of Destruction. (The Door of Destruction is a shortcut; if you should get killed you don’t have to enter throught the Door of Darkness but can quickly resume your fight).

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Monsters in the passageway are relatively easy; players can just fight their way through. Occasionally the Passageway Captains and Passageway Guards (in Gracia Plus Passageway Mystics) will drop a bottle of Fiery Demon Blood. After all members of the party have drenched themselves (by double-clicking) with this Demon Blood, they can go to the NPC Sailang at the end of the corridor (the green dot in the lower left corner of the plan above) and enter the Tower of Infinitum through him. But keep in mind that, once you have applied it, the Fiery Demon Blood will evaporate in 10 minutes. Therefore wait until every party member has a bottle before you talk to Sailang.

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Stage 11-2


The Tower of Infinitum is divided into two parts. While the raid boss for the first part is Demon Prince, the raid boss for the second part is Ranku.

When hunting between the first and fourth (and also between sixth and ninth) floor, there is a chance of suddenly being moved down a floor or, with a somewhat lower probability, you may unexpectedly be teleported up a floor.
Players can determine the floor number by keeping an eye on the species of the monsters and the shining circles of light around the room’s central column.

Floor 1: One ring of green light, monsters: Cosmic Scout
Floor 2: One ring of green light, monsters: Cosmic Scout
Floor 3: Two rings of green light, monsters: Cosmic Scout, Cosmic Watcher
Floor 4: Three rings of green light, monsters: Cosmic Scout, Cosmic Watcher
Floor 5: Demon Prince

Floor 6: Three rings of yellow light, monsters: Cosmic Priest
Floor 7: Three rings of yellow light, monsters: Cosmic Priest, Cosmic Lord
Floor 8: Two rings of yellow light, monsters: Cosmic Priest, Cosmic Lord
Floor 9: One ring of yellow light, monsters: Cosmic Priest, Cosmic Lord
Floor 10: Ranku

Boss: Demon Prince

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He is the head of the monsters who are guarding the Tower of Infinitum at Darion‘s order; in the realm of demons he counts as a high ranking noble.
Players can encounter the Demon Prince when moving from the fourth floor to the fifth floor. In the area where the Demon Prince resides, players must avoid being in non-combat status for a longer time, or the entire group might be teleported back to fourth floor. When the Boss is there, attack him at once to avoid being teleported back; when the Boss has not yet spawned, you have all the time in the world.

The Demon Prince will use his Ultimate Defense skill when his HP decreases. Thereupon he will summon a self-exploding monster called Fiend that creates quite some damage over the area around it. The Demon Prince will use the skill Imbue Dark Seed, which causes one’s HP to decrease immediately. This debuff can cause great harm if it is not removed. However, it can be removed with Cleanse or Cure Dark Seed.

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A Teleportation Cubic will appear that teleports the players to floor six after the Demon Prince is defeated.
Very rarely, about one time out of 40, the Demon Prince will drop on his death a [Transform Sealbook - Demon Prince], that enables you to transform yourself into the Boss, with the associated skills – Ultimate Defense, Imbue Dark Seed (a damage over time that hurts the victim with a damage of 5000-9000, with a bonus attack at the end if the Seed grows to full size inside the target) and a magical AoE attack. In addition to that, the Demon Prince transformation gives a significant increase to the INT and MEN stats of the player. (Special thanks to krignog for the information!)
The Demon Prince has a randomized respawn time of 16 to 40 hours; usually he reappears between 36 and 40 hours after he got killed.

Boss: Ranku

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A monster summoned by Beleth at the same time as Darion, according to a contract the content of which seems to be related to the invasion of Hellbound by Beleth.
Players can encounter Ranku when moving from the ninth floor to the tenth floor. You must avoid being in non-combat status for long in the area where Ranku appears, or the entire group might be teleported back to the ninth floor. There is the same rule as before: When the Boss is there, attack him at once to avoid being teleported back; when the Boss has not yet spawned, you have all the time in the world.

Ranku will appear together with four minions – Ranku‘s Scapegoats. After the battle starts, the HP of Ranku‘s Scapegoats will decrease constantly (similar to the Transfer Pain skill of summoners).

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When Ranku‘s Scapegoats die, monsters called Eidolon will appear. Their Dark-backed P.Atk., especially at close distance, is very high, so it’s necessary to maintain the HP of Ranku‘s Scapegoats while attacking Ranku. However, the number of Ranku‘s Scapegoats will start to increase after some time, so players need to kill Ranku before that.

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On Taiwan servers no increase in the number of Ranku‘s Scapegoats was observed – it stayed at four. The Eidolons, however, became more and more.

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Like the Demon Prince, but even more rarely, Ranku may drop on his death a Transform Sealbook – Ranku that enables you to transform into that Boss. On NA/Euro servers there are so far only two known transformation, on Devianne and on Aria.

The Transportation Cubic that appears after Ranku‘s defeat will teleport the players to the exit of the Tower of Infinitum.

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PS: These two Raid Bosses are not really dangerous and can be defeated by moderately strong players. The problem here are the minions. The Demon Prince‘s minion, the Fiend, causes high damage when it explodes; the Healer(s) of the party should pay attention to their team mates’ HP bar. When fighting Ranku, one or two Healers should pay attention to the Scapegoats’ HP – don’t let them die. It’s actually very easy to fight your way through the Tower of Infinitum; only one person is needed to attack a monster. Also remember to pick up the quest “Matra’s Curiosity” from the Dwarf of that name at the oasis behind the Outer Gate of the Steel Citadel. If you can obtain the two blueprints from Demon Prince and Ranku and bring them Matras, you won’t need to fight your way through the Tower of Infinitum a second time. Instead you can search out the NPC Deltuva (located in front of a cave directly after entering Steel Citadel’s Outer Gate and going to the left) and teleport directly into Tully’s Workshop.

Tully's Workshop

After having left the Tower of Infinitum and turning a few corners, you will reach a place similar to the way to the Pagans' Temple in Rune. Here you can find NPC Dorian. If you have finished the quest "Matra’s Curiosity", however, and brought the Dwarf his two blueprints, you can search out the NPC Deltuva near the Outer Gate of the Steel Citadel, who will port you directly to Dorian, so that you don't have to fight your way through the Base Tower and the Tower of Infinitum again. Dorian in turn teleports you into Tully’s Workshop. It is of great advantage to bring along a Spectral Dancer who has learned the lvl 77 skill "Dance of Shadows" (on that later more).
Tully's Workshop consists of eight floors where you have to find key monsters, trapdoors, and methods to unlock the next floor. Those trapdoors are actually traps in a Kamael sense. It is possible that a female Kamael might be able to use Detect Trap to find them easily, but that has not yet been confirmed.

First floor
Each room has monsters who fight in groups. You can start the combat by using the stairway to move to the top or by choosing one of the rooms on the periphery to enter
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Master Zelos is the key monster on the first floor. After killing him, the trapdoor to floor two will be unlocked. This room does not have a door, so you’ll have to find the stairs (via a passageway in another room), climb on the wall and circle around along the periphery until you see the room with Master Zelos. Drop down into it and kill him.
Then, before you teleport up to the second floor, be sure that your Spectral Dancer has danced the Dance of Shadows. Both on the second and on the fourth floor you will be received by aggressive monsters and that Dance will make you invisible to them as long as you leave them alone.

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Second Floor

One possibility here is to hunt a little in each room, because one of the rooms has a hidden trapdoor that lets you move to floor three. Search in the corners.

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0 replies since 10/8/2013, 15:29   9099 views
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